Dead Rails wiki and database
Last verified 2026-11-03. Sources are listed at the bottom.
How to use this index
This page is a starting point, not a mirror of every community page. Each table gives one decision-relevant column so you can tell whether the linked page is worth opening. Prices are Bonds unless a row says otherwise.
If two sources disagree, the page linked from the row is the one with the longer explanation. A 29-class count and a 35-class count can both be right: they count different scopes.
| Class | Bonds | Why you would pick it |
|---|---|---|
| Miner | 15 | Pickaxe, light and coal; cheapest fuel economy. |
| Doctor | 15 | Healing and three no-bandage revives at a health cost. |
| Cowboy | 50 | Revolver, ammo and a tamed horse. |
| Werewolf | 50 | Double night stats; 0.9x by day. Mastery added in Act 3. |
| Vampire | 75 | Fast melee and blood healing; sunlight hurts. |
| Zombie | 75 | Eat corpses to heal and sneak; no self-bandages. Mastery added in Act 3. |
| Ghost | 100 | 90% projectile avoidance; extra melee damage taken. |
| Train | Bonds | Base speed / note |
|---|---|---|
| Default | 0 | 65; the budget baseline. |
| Presidential | 250 | 65; protection and a Lincoln summon. |
| Wooden | 285 | 75; faster on ordinary fuel. |
| Frost | 290 | 80; slows and damages. |
| Christmas | 300 | 80; extra furnace makes presents. |
| Old Faithful | 350 | 65 before effects; liquid fuel only. |
| Weapon | Body damage | Trade-off |
|---|---|---|
| Rifle | 70 | Six rounds; $75 at the Gunsmith. |
| Bolt-Action | 100 | Five rounds; slower aimed fire. |
| Springfield | 250 | One round; exposed during reload. |
| Elephant Rifle | 100 (160 headshot) | Two-round burst; long reload. |
| Shotgun | 16.7 x 6 pellets | Close range; spread limits distance. |
| Vampire Knife | 7.5 swing / 45 charged | Melee lifesteal; requires contact. |
| Item | What it does | Where it matters |
|---|---|---|
| Lincoln's Top Hat | Burn to summon the ghost; green drop summons allies. | Boss and crowd fights. |
| Excalibur | Prison sword with chance-based lightning. | Melee burst. |
| Jade Tablet | Opens the Jade Sword room. | Sterling Mines puzzle. |
| Strange Machine | Lightning-activated portal to Unicorn Island. | Optional area. |
| Flamethrower | Rockefeller drop; kerosene refill. | Crowd control. |
| Ancient's Heart | 20% Devil Tears after three hostile kills. | Old Faithful fuel. |
| Mode | Length | Reward / status |
|---|---|---|
| Normal | 80 km | 10 Bonds |
| Bite-Sized | 40 km | 5 Bonds; first-clear bonuses separate |
| Nightmare | Full run, harder | 20 Bonds |
| Edison's Revenge | About 40 km | 10 Bonds; Halloween event, returned 20 October 2026 |
| Endless | Beyond the ending | Permanent mode; bugs can interrupt runs |
What changed in Act 3
Act 3 shipped on 31 October 2026. It added Zombie and Werewolf mastery tracks, bringing the documented total to eight. It did not add a new purchasable class, and the Shop Drop 3 item list was still undocumented on 3 November.
The Hollow platform quest ended on 2 November 2026. The Dead of Night event itself had no published end date on 3 November; use the lobby label rather than an old screenshot.
All guide hubs
Twelve featured guides


Questions
Is this the official wiki?
No. This is an independent index using Roblox APIs and attributed community documentation.
Why do some lists say 29 classes?
The full table has 35 entries: 29 Bond-priced roles plus None, Alien and four event roles. Different counting scope explains 29 versus 35.
Which classes have mastery?
Eight: Cowboy, Doctor, Miner, Vampire, Necromancer, Horse, Zombie and Werewolf.