Dead Rails mastery
Last verified 2026-11-03. Sources are listed at the bottom.
| Class | Task | Scope |
|---|---|---|
| Miner | Mine five ores | Daily task |
| Doctor | Revive two players | Daily task |
| Cowboy | Five headshot kills | In one run |
| Vampire | 15 melee kills | In one run |
| Necromancer | Reanimate 20 enemies | Daily task |
| Horse | Travel 20 km | Can accumulate across runs |
| Zombie | Eat five corpses | In one run |
| Werewolf | Survive two nights | In one run |
| Action | XP |
|---|---|
| Travel 100 metres | 1 |
| Kill an enemy | 5 |
| Tame a wolf | 10 |
| Turn in a bounty | 20 |
| Survive a night | 25 |
| Revive a player | 25 |
| Win in a party | 50 listed bonus |
| Win | 250 |
What changed in Act 3
Act 3 shipped on 31 October 2026 with two more tracks: Zombie (Scavenger: eat five corpses in one run) and Werewolf (survive two nights in one run). That brings the documented total to eight classes.
The official changelog had not posted the Act 3 Shop Drop 3 item list when this page was rechecked on 3 November 2026. The mastery tracks themselves are live.
Choosing a route
The community lists 13,000 XP and 10 levels to complete a track. Daily tasks supplement ordinary play; they are not a guaranteed XP-per-hour route. Check the active task before a run and do not assume every reward stacks in every mode.
More in this topic


Questions
Which classes have mastery?
Eight: Cowboy, Doctor, Miner, Vampire, Necromancer, Horse, Zombie and Werewolf.
What did Act 3 add to mastery?
Zombie and Werewolf tracks, released on 31 October 2026. Their daily tasks are eating five corpses and surviving two nights.
Best XP mode?
Use a mode you can reliably finish while completing the selected class task. No controlled comparison establishes one universal fastest route.