Dead Rails Zombie class
Last verified 2026-11-03. Sources are listed at the bottom.
What 75 Bonds buys
Zombie costs 75 Bonds and starts with a Shovel. Its passive lets you eat dead bodies to restore health and makes you harder for enemies to detect. Standing in Zombie Blood also heals you, which makes corpse-heavy fights a sustain loop rather than a one-off snack.
The cost is real: you cannot use Bandages or Snake Oil on yourself. You can still be revived by a teammate, and you can still use a Bandage to revive someone else. Plan around that before a long run.
| Trait | Effect |
|---|---|
| Corpse eating | Weak and common corpses restore 8 HP each |
| Stealth | Enemies detect you at a shorter distance, including gunshots |
| Zombie Blood | Heals while covered |
| Self-healing items | Bandages and Snake Oil cannot be used on yourself |
| Starting gear | 1x Shovel |
How to play it
Use the reduced detection to loot towns without waking the whole street. If a fight starts, keep a corpse nearby so you can heal after the trade, and avoid ranged openings that pull extra enemies. The class is strongest when the team is already killing things; it is weakest on an empty route with no bodies to eat.
Do not treat the stealth as invisibility. The community page describes the detection reduction as enough to get within one or two Shotgun shots without pulling aggro, not as a permanent escape.
| Type | Node | Effect | Cost |
|---|---|---|---|
| Passive | Grave Stench | Enemies notice you even less | 1 point |
| Passive | Iron Gut | Corpse eating heals 16 HP instead of 8 | 2 points |
| Passive | Feeding Frenzy | Eating a corpse gives 6 seconds of +30% melee and +25% speed | 3 points |
| Ability | Swipe | Claw enemies in front of you | 1 point |
| Upgrade | Quick Swipes | Swipe cooldown 14s to 9s | 2 points |
| Upgrade | Ravenous | Heal 30% of Swipe damage | 3 points |
| Ability | Burst | Bile cloud burns, staggers and can turn humans into temporary allies | 1 point |
| Upgrade | Wide Burst | Burst reaches farther | 2 points |
| Upgrade | Deep Infection | Temporary allies last longer | 3 points |
The daily task
Scavenger asks you to eat five corpses in a single run. It pays 150 XP and one Mastery Point, the same as the other seven tracks. Zombie is one of the two tracks Act 3 added on 31 October 2026, alongside Werewolf.
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Questions
How much does the Zombie class cost?
75 Bonds at the Tailor. It starts with a Shovel and no gun.
Can Zombie use bandages?
Not on itself. It can still be revived by teammates and can use a Bandage to revive someone else.
Does Zombie have mastery?
Yes. Act 3 added it on 31 October 2026; the daily task is Scavenger (eat five corpses in one run).
Is Zombie good solo?
It is fine when there are bodies to eat, weaker on empty routes. The stealth helps avoid fights, not win them.