Dead Rails Zombie class

Last verified 2026-11-03. Sources are listed at the bottom.

What 75 Bonds buys

Zombie costs 75 Bonds and starts with a Shovel. Its passive lets you eat dead bodies to restore health and makes you harder for enemies to detect. Standing in Zombie Blood also heals you, which makes corpse-heavy fights a sustain loop rather than a one-off snack.

The cost is real: you cannot use Bandages or Snake Oil on yourself. You can still be revived by a teammate, and you can still use a Bandage to revive someone else. Plan around that before a long run.

Zombie passive and limits
TraitEffect
Corpse eatingWeak and common corpses restore 8 HP each
StealthEnemies detect you at a shorter distance, including gunshots
Zombie BloodHeals while covered
Self-healing itemsBandages and Snake Oil cannot be used on yourself
Starting gear1x Shovel

How to play it

Use the reduced detection to loot towns without waking the whole street. If a fight starts, keep a corpse nearby so you can heal after the trade, and avoid ranged openings that pull extra enemies. The class is strongest when the team is already killing things; it is weakest on an empty route with no bodies to eat.

Do not treat the stealth as invisibility. The community page describes the detection reduction as enough to get within one or two Shotgun shots without pulling aggro, not as a permanent escape.

Zombie mastery tree (Act 3)
TypeNodeEffectCost
PassiveGrave StenchEnemies notice you even less1 point
PassiveIron GutCorpse eating heals 16 HP instead of 82 points
PassiveFeeding FrenzyEating a corpse gives 6 seconds of +30% melee and +25% speed3 points
AbilitySwipeClaw enemies in front of you1 point
UpgradeQuick SwipesSwipe cooldown 14s to 9s2 points
UpgradeRavenousHeal 30% of Swipe damage3 points
AbilityBurstBile cloud burns, staggers and can turn humans into temporary allies1 point
UpgradeWide BurstBurst reaches farther2 points
UpgradeDeep InfectionTemporary allies last longer3 points

The daily task

Scavenger asks you to eat five corpses in a single run. It pays 150 XP and one Mastery Point, the same as the other seven tracks. Zombie is one of the two tracks Act 3 added on 31 October 2026, alongside Werewolf.

More in this topic

Roblox screenshot of zombies on a flatcar beside a Cure Found newspaper
Screenshot: Roblox / RCM Games (experience context). Retrieved 27 October 2026; rights remain with the original holders.
Night run screenshot of the train under a dark sky
Community wiki image file. Retrieved 27 October 2026; rights remain with the original holders.

Questions

How much does the Zombie class cost?

75 Bonds at the Tailor. It starts with a Shovel and no gun.

Can Zombie use bandages?

Not on itself. It can still be revived by teammates and can use a Bandage to revive someone else.

Does Zombie have mastery?

Yes. Act 3 added it on 31 October 2026; the daily task is Scavenger (eat five corpses in one run).

Is Zombie good solo?

It is fine when there are bodies to eat, weaker on empty routes. The stealth helps avoid fights, not win them.

Keep reading

Sources