Dead Rails classes

Last verified 2026-11-03. Sources are listed at the bottom.

Tier list

These are community-documented costs and mechanics, not an official RCM balance sheet. Prices are Bonds, not Robux.

Costs and uses, community wiki checked 3 November 2026
ClassPrice (Bonds)Starting gear / passive useAvailability
None0Shovel; no passive. Required for Scorched Earth.Free starter
The Alamo50Helmet, metal and wire for train defense.Tailor
Ironclad100Full armor; movement penalty.Tailor
Miner15Pickaxe, light and two coal; mining and fuel economy.Tailor
Cowboy50Revolver, ammo and a tamed horse.Tailor
Knight75Sword and armor; works with King teammates.Tailor
Munitions Expert35Extra ammunition for the team.Tailor
Doctor15Healing supplies; three no-bandage revives at a health cost.Tailor
Arsonist20Molotovs, fire immunity and increased fire damage.Tailor
Priest75Holy weapons and lightning immunity.Tailor
High Roller50More money from bags; greater lightning risk.Tailor
Conductor50Two coal and faster driving; no starting melee weapon.Tailor
Vampire75Fast melee and blood healing; sunlight damages you.Tailor
Survivalist75Gun bonus; stronger attacks as health drops.Tailor
Zombie75Corpse healing; cannot use normal bandage or Snake Oil self-healing.Tailor
Musician15Banjo heals teammates, not the musician.Tailor
Necromancer35Melee kills may reanimate allies at a health cost.Tailor
Packmaster35Three wolves; bite-taming reported broken.Tailor
Werewolf50Nighttime damage, speed and health boost; weaker by day.Tailor
Milkman75Milk coverage buffs melee, health, speed and regeneration.Tailor
President75Death summons a soldier; detected farther away.Tailor
Demolitionist75Explosive supplies and damage advantages.Tailor
Hunter75Crossbow and traps; wolves replaced by werewolves.Tailor
Tycoon75Health and damage scale with carried money.Tailor
King75Benefits depend on Knight teammates.Tailor
Corrosioneer35Acid equipment and acid immunity.Tailor
Frankenstein100One automatic revival per run.Tailor
Ghost100Projectile avoidance; vulnerable to melee.Tailor
Elf75Frost grenades; freezing effect on death.Tailor
Cursed50Starts weaker; stats grow over time.Tailor
AlienMode unlockRay Rifle, ammo and four alien guards; Alien Desert.Complete Alien Mode
HorseEvent unlockHorse form and cart use; large hitbox, no natural healing.Historical Horsing Around reward
EggslingerEvent unlockEggs hatch random friendly units.Historical Eggstravaganza reward
SantaEvent unlockChristmas biome and presents; no starting gear.Past Christmas reward
KrampusGifting (historical)Christmas biome; allied Krampus Prime on death.Current unlock unconfirmed; wiki conflicts
Editorial picks by situation, not official tiers
SituationSuggested classReason / trade-off
First purchaseMiner or DoctorBoth cost 15; fuel and mining versus team healing.
Solo meleeVampireSpeed and healing, but sunlight punishes mistakes.
Duo / teamDoctor + damage classRevive coverage supports a Vampire, Werewolf or other fighter.
Fast completionConductorUseful only if fuel, gear and survival are already covered.
NightmareVampire or DoctorActive healing matters without passive regeneration.

What changed in Act 3

Act 3 shipped on 31 October 2026 with Zombie and Werewolf mastery tracks. It did not add a new purchasable class: both roles were already in the 35-entry table. Shop Drop 3 contents were still undocumented on 3 November 2026.

Topic guides

Dead Rails lobby signs for Trains, Classes, Buy Bonds, and Play
Community wiki image file. Retrieved 27 October 2026; rights remain with the original holders.
Updated Dead Rails lobby with class and train buildings
Community wiki image file. Retrieved 27 October 2026; rights remain with the original holders.

Questions

How many classes are there?

35 documented entries: 29 Bond-priced classes, None, Alien and four event roles. Not all are currently obtainable.

What is the best class?

Our budget picks are Miner and Doctor; Vampire is a conditional solo-melee pick. These are editorial judgments, not official ranks.

Which classes have mastery?

Eight: Cowboy, Doctor, Miner, Vampire, Necromancer, Horse, Zombie and Werewolf.

Keep reading

Sources