Dead Rails Werewolf class
Last verified 2026-11-03. Sources are listed at the bottom.
Night versus day
Werewolf costs 50 Bonds and starts with a Shovel. Its class article lists double damage, speed and health at night, and 0.9 times those stats by day after the first day. The first day has ordinary stats.
| Type | Node | Effect |
|---|---|---|
| Passive | Moonlit Eyes | Nearest enemies are outlined at night; 1 point. |
| Passive | Wolf's Blood | Health regenerates three times as fast at night; 2 points. |
| Passive | Moonrise | Turn comes off cooldown when night falls; 3 points. |
| Ability | Feral Leap | Leap onto train cars, rooftops or cliffs and slam down; 1 point. |
| Ability | Turn | Become a larger wolf with claws, speed and night vision; 1 point. |
The daily task
The Werewolf daily task is to survive two nights in a single run. It pays 150 XP and one Mastery Point, the same as the other seven tracks. A full track lists 10 levels and 13,000 XP.
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Community video references
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Questions
Does Werewolf have mastery?
Yes. Act 3 (31 October 2026) added the Werewolf track. The daily task is surviving two nights in one run; the tree includes Moonlit Eyes, Wolf's Blood, Moonrise, Feral Leap and Turn.
Is the Alpha Werewolf the same as this class?
No. The Alpha is an unreleased boss entry; this page is the 50-Bond player class.