Dead Rails Werewolf class

Last verified 2026-11-03. Sources are listed at the bottom.

Night versus day

Werewolf costs 50 Bonds and starts with a Shovel. Its class article lists double damage, speed and health at night, and 0.9 times those stats by day after the first day. The first day has ordinary stats.

Werewolf mastery: documented nodes and point costs
TypeNodeEffect
PassiveMoonlit EyesNearest enemies are outlined at night; 1 point.
PassiveWolf's BloodHealth regenerates three times as fast at night; 2 points.
PassiveMoonriseTurn comes off cooldown when night falls; 3 points.
AbilityFeral LeapLeap onto train cars, rooftops or cliffs and slam down; 1 point.
AbilityTurnBecome a larger wolf with claws, speed and night vision; 1 point.

The daily task

The Werewolf daily task is to survive two nights in a single run. It pays 150 XP and one Mastery Point, the same as the other seven tracks. A full track lists 10 levels and 13,000 XP.

More in this topic

Night run screenshot of the train under a dark sky
Community wiki image file. Retrieved 27 October 2026; rights remain with the original holders.
In-game title card reading Game Mode Nightmare
Community wiki image file. Retrieved 27 October 2026; rights remain with the original holders.

Community video references

Optional external references, not official uploads or verified walkthroughs. Videos do not load on this site.

Questions

Does Werewolf have mastery?

Yes. Act 3 (31 October 2026) added the Werewolf track. The daily task is surviving two nights in one run; the tree includes Moonlit Eyes, Wolf's Blood, Moonrise, Feral Leap and Turn.

Is the Alpha Werewolf the same as this class?

No. The Alpha is an unreleased boss entry; this page is the 50-Bond player class.

Keep reading

Sources